Spell (and his own body) he might also try to fend them off with the staff, huh. So if your single class mage, say, tries to stop Kenku magic missiles with a shield IIRC I've left a nice +1 or +2 staff near that nasty mage found on the Kenku level.
Is now good as a front line weapon (alongside with Mace +3) to bash Skeletal Lords. I did the same for the Sceprte of Kingly Might also fixing its magic aura. According to it the Rod of Lordly Might can be used as a +2 enchanted But its name is very similar to the Rod of Lordly Might found in AD&D 2ndĮd. It thansfers as a simple, non-magical mace intoĮotB-III. Of curing the Dwarven King quest somehow not finished in the game. This is a dead giveaway that this is not a standard Kenku staff.Īnother example is the 'Scepter of Kingly Might'. Transferable to the EotB-II The Legend of Darkmoon, couldĬome real handy on the Nightmare level and they don't take many slots like potions!ĭetect magic does not work on them but these sticks are short: they occupy only the Both have a fair amount of charges - nothing It functions like а Cure Serious Wounds spellīut is intended to be used by mages. So I removed that 'Stinking Cloud' scroll whichĬrashes the game but I have kept the Wand of Curing, 2 of these, on the Kenku level I just preserved a few things that are present in the demo ver. Did you make ANY fun new items at all?Ī4. But she's worth it, in theĭemo version 1.0 and in 1.9 she has 600,000 experience points, level 10 Ranger withĩ8 HP, not those crappy numbers from the final game release. To make things even more complicated whoever did that also dumped some cursed 'elf'ĭrow bones there. making her posthumous salvation slightly difficult. So Tyrra as a warrior andĪ worthy opponent got a burial within the Skeletal Lords reaches of the Drow, lev.7 And they are not into gnawing on bones, either. Picked clean by the Thri-Kreen herīones were given burial since Thri-Kreen are a sentient race with a strong warriorĬulture. Taste for elves as the 'Monster Manual' says it. It's hard to be a dead Elf on a Mantis level. Where's Tyrra the Elf ranger girl? The CB says her remains are on Mantis level.Ī3. They did not carry away the remains or the plate armor of Beohram, though.
#Beholder 2 take documents from the cart free
You will have to bash some heads to get it, no free +5 swords on the ground, sorry. Maybe you arrived to late to find it on the corpse. The monsters felt the might of 'Severious' and hid it in a secret compartment I love that +5 'Severious' sword found on Beohram body but it's nowhere around.Ī2. The game is perfectly playable without a thief. You may get to their room from the other side, from the south and western passages.īottom line: without a thief you will have to take keys from their dead bodies. If you took another route through the northern door (not 'Entrance') He is within the big group of 5 kobolds behind Return to level 1 if you missed thisįrom the 'Fallen Rocks' starting location take the path marked with the 'Entrance' Without a thief must kill a kobold holding it. The grey (silver) key needed for level 2 locks can be found on level 1. I have no thief in the party, level 2 has no grey key on the floor.
Just for the lovers of old games at GOG, ^^Įye of the Beholder Unofficial ver. I started a party in ver 1.9 without a thief. It seems that you could have missed the key at level 1.
#Beholder 2 take documents from the cart mod
I would not consider this a patch as in 'it makes the game better', but a mod at best as in 'it makes the game different, possibly worse'. But then it fucks you hard in the beginnig of the second level, as it turns an item that should be a grey key into a stone, effectively ending the game for every party that did not bring a thief along. Nothing drastical, just replaces a wall with an unopenable door and things like that.